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	<title>The Modern Riffer</title>
	<atom:link href="http://blog.rifflet.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.rifflet.com</link>
	<description>The Official Blog of Rifflet.com, the home of unfinished songs</description>
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		<title>Seedlings</title>
		<link>http://blog.rifflet.com/stuff/seedlings/</link>
		<comments>http://blog.rifflet.com/stuff/seedlings/#comments</comments>
		<pubDate>Tue, 12 Apr 2011 02:27:09 +0000</pubDate>
		<dc:creator>knoemoore</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Stuff & Junk]]></category>

		<guid isPermaLink="false">http://blog.rifflet.com/?p=411</guid>
		<description><![CDATA[Young artists are actually learning from and being influenced by music that 20 years ago, they would have never been able to access. It's sparking something in them, and helping them to get better. ]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.rifflet.com/wp-content/uploads/2011/04/seedlings.jpg" rel="lightbox[411]"><img class="alignright size-full wp-image-413" title="seedlings" src="http://blog.rifflet.com/wp-content/uploads/2011/04/seedlings.jpg" alt="" width="303" height="231" /></a>Recently, I&#8217;ve noticed that a lot of artists that I wouldn&#8217;t have given the time of day to a few years ago , have piqued my interest as of late. Britney, Chris Brown and even Ke$ha are not getting skipped over instantly in my playlist. Maybe it&#8217;s the producers they&#8217;re working with, or the remixes that are finding their way to the states. In any case,  I&#8217;m finding a bit of a growth pattern in the thin, meager rings of the American &#8216;popular&#8217; tree.</p>
<p>What&#8217;s making these horrendous screechings slightly more pleasant to my third favorite  headhole? I&#8217;ll tell you. It&#8217;s globalization. These artists are not just American pop stars like in the good old days of boy bands and sugary one hit wonders like (insert fanboy fave from the &#8217;80s). Music isn&#8217;t being ported to other cultural platforms like some kind of second rate, slap draggle anime dub, it&#8217;s been strategically formulated to address mass audiences across language, geography, taste level and ethnic background. Thanks to the greedy fatcats at the mega-labels, (you know who you are and who you&#8217;ve destroyed) there&#8217;s something in each album for everyone. One country-esque ballad, one hip hop head bobber, one repetitive euro pop trance dance dj feeder, and one fan favorite focused brand builder. I don&#8217;t like the formula any more than you do, but, it works. Let&#8217;s face it, in the iTunes age, all the labels need is for each music lover in the world to buy one single off each album, and it will add up to a pretty diversified roster/stable of youguns for them to exploit/invest in.</p>
<p>Is the music made all the better because of it? Some of it, yes. There&#8217;s always some diamond in the rough or disaster gone right that turns up when you mix good music from all over the world together. And that&#8217;s where I&#8217;m seeing an uptick in the quality of bad music in America. Young artists are actually learning from and being influenced by music that 20 years ago, they would have never been able to access. It&#8217;s sparking something in them, and helping them to get better. (ever so slowly)</p>
<p>Who knows? Maybe, a few years from now our pop stars will deserve the money, praise and attention we lavish them with? Naaaaah. It takes a long time for a few scattered audio acorns to sprout and grow into  something solid</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>A Sound Mind</title>
		<link>http://blog.rifflet.com/featured/a-sound-mind/</link>
		<comments>http://blog.rifflet.com/featured/a-sound-mind/#comments</comments>
		<pubDate>Thu, 23 Dec 2010 16:47:25 +0000</pubDate>
		<dc:creator>knoemoore</dc:creator>
				<category><![CDATA[App Reviews]]></category>
		<category><![CDATA[Featured]]></category>

		<guid isPermaLink="false">http://blog.rifflet.com/?p=402</guid>
		<description><![CDATA[ I think it's great that we can basically control what our ears experience for the majority of the day, but I've recently had an audio awakening. Surprisingly enough, this breakthrough was made while I was checking out a new iPhone app. ]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.rifflet.com/wp-content/uploads/2010/12/inception.jpg" rel="lightbox[402]"><img class="alignright size-full wp-image-403" title="inception" src="http://blog.rifflet.com/wp-content/uploads/2010/12/inception.jpg" alt="" width="303" height="231" /></a>Nowadays, most people&#8217;s ears are enthralled with the specific and highly orchestrated sounds of the music they buy and then, literally, pump into their heads. Don&#8217;t get me wrong. I think it&#8217;s great that we can basically control what our ears experience for the majority of the day, but I&#8217;ve recently had an audio awakening. Surprisingly enough, this breakthrough was made while I was checking out a new iPhone app. Chris Nolan, and Hans Zimmer, the composer that worked on the Hollywood blockbuster film, Inception, recently released an iPhone &#8216;game&#8217; featuring music from the movie. I know what you&#8217;re thinking; it&#8217;s just a stupid sound effect app geared towards fans of the movie. Although, I must admit to being a fan of the movie, the Inception app caught my attention with its description of &#8216;game-play&#8217;.</p>
<p>I downloaded the app and headed to Micky D&#8217;s for a breakfast boost. The app uses your phone&#8217;s microphone, the GPS (I&#8217;m guessing) and the gyroscope to create a aural landscape that builds upon the physical landscape surrounding you. To progress in the game, you have to trigger certain responses in the programming be being still, or active, loud or quiet for certain amounts of time as you interact with the physical world around you. Stay with me here, it&#8217;s actually pretty &#8216;trippy&#8217;. In the different, levels, or &#8216;dreams&#8217;, as the app calls them, you hear the other-worldly and ominous music from the movie mix with the amplified and augmented ambient sounds that are with you all the time in your hum-drum daily activities. Snapping your coat closed, opening a door, a message from the conductor, someone sneezing next to you or asking you for directions turns into a slow-motion, echoing, melodramatic phrase that you can&#8217;t help but elevate to significant or important in you mind as you process the event as if it were the first time you&#8217;d come across it. I was impressed. I heard things and saw things that I never cared to pay attention to in the past. Before long, I was moving differently and speaking differently and purposely doing things to in the &#8216;real&#8217; world to try and induce more audio stimulation in my &#8216;dream-game&#8217;. Fun huh?</p>
<p>The point of this excruciating app review is to call out the importance of non-musical sound in our everyday life. We spend so much time trying to block sound out, letting it back in full-force can feel liberating. Maybe that sneeze <em>is</em> important for me to hear? Perhaps the sound of someone approaching me from behind in the hallway<em>should </em>sound a little scary? Can we truly say that we&#8217;re living together in the same world when we can&#8217;t hear each other? From now on, I&#8217;m going to be more aware of <em>all</em> the sounds that present themselves in my audio life, whether I&#8217;m dreaming or wide-awake.</p>
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		<slash:comments>5</slash:comments>
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		<item>
		<title>Digital Dreams</title>
		<link>http://blog.rifflet.com/featured/digital-dreams/</link>
		<comments>http://blog.rifflet.com/featured/digital-dreams/#comments</comments>
		<pubDate>Sat, 30 Oct 2010 15:29:26 +0000</pubDate>
		<dc:creator>knoemoore</dc:creator>
				<category><![CDATA[Big Picture]]></category>
		<category><![CDATA[Featured]]></category>

		<guid isPermaLink="false">http://blog.rifflet.com/?p=394</guid>
		<description><![CDATA[Have we lost any of the craftmanship involved in making music?]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-397" title="tools" src="http://blog.rifflet.com/wp-content/uploads/2010/10/tools.jpg" alt="" width="303" height="231" />Music today is pretty complicated. People have so many options to choose from, and not just when it comes to artists. Digital distribution has changed everything. Anyone can see that. But what else is different? Digital production has been around for quite some time. Studios employ technicians that operate soundboards that look like they could give NASA a run for its money. The new development in music production is the democratization of the recording and mastering process.</p>
<p>Open source software and new consumer versions of professional tools has turned small home studios, into viable record labels. I&#8217;m not totally sure that this is exactly what we want as artists, musicians and music lovers. Live shows and live recordings are becoming more and more of a novelty for the highest paid entertainers of our time. We don&#8217;t expect most mainstream artists to perform without a back-track or other pre-recorded assistance. So here&#8217;s my question&#8230;<strong>Have we lost any of the craftmanship involved in making music?</strong> Don&#8217;t get me wrong. I&#8217;m all for using the new bells and whistles of music software to allow more people to make quality music. I just hope that our new music doesn&#8217;t lose integrity.</p>
<p>My brother and some of his friends from college recently put together an alternative rap album. He emailed it to me and I was blown away with what they were able to put together. He named it, Godfrey&#8217;s Journal: Struggle and Grandeur. I have no idea how they plan to get it into people&#8217;s iPods, but they certainly have plenty of options. Companies like CD baby make selling music through iTunes a reality for just about anyone. It&#8217;s amazing. Things have changed so much on one hand, but on the other hand, a lot has stayed the same. Just because your music is available digitally, doesn&#8217;t mean that people know about it. Major record labels still have control over millions of advertising dollars and radio airtime. You have to not only master digital production you have to master viral distribution as well. It&#8217;s a lot of work, but the tools are available. I guess determination, intelligence and luck will decide what digital dreams will come true.</p>
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		<title>Getting a Super Hot Guitar Track</title>
		<link>http://blog.rifflet.com/recording/getting-a-super-hot-guitar-track/</link>
		<comments>http://blog.rifflet.com/recording/getting-a-super-hot-guitar-track/#comments</comments>
		<pubDate>Sat, 15 May 2010 15:49:46 +0000</pubDate>
		<dc:creator>Devin Moore</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Recording]]></category>
		<category><![CDATA[guitar]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://blog.rifflet.com/?p=375</guid>
		<description><![CDATA[Getting a super hot guitar track, meaning a very high volume guitar track, is all about the signal level. Find some handy tips here.]]></description>
			<content:encoded><![CDATA[<p>Getting a super hot guitar track, meaning a very high volume guitar track, is all about the signal level. You want to make sure that the signal level from the guitar to the recording is as high as possible without clipping anything, and without introducing more noise than is absolutely necessary (a high signal-to-noise ratio).</p>
<p>Here&#8217;s a sample (<a href="http://www.rifflet.com/songs/sirflexalot/Hotter-guitar" target="_blank">more info</a>. at Rifflet): </p>
<h3>Getting started</h3>
<p>First, you do not need active pickups or a custom guitar, but it won’t hurt if you do have that. You’ll have to be extra aware of the levels, though, because active pickups will pin the levels out of an amp quicker than passive pickups, and while this sounds great live, it will sound clipped and weird on a recording. If you can, try out your amp/processor with a passive-pickup guitar and carefully listen for any clipping at that level. If the active one is clipping, back off on the processor master volume until the guitar is not clipping. Active pickups will get you very high signal-to-noise ratios, which are good, but not if they come at the cost of losing timbre because of clipping early in the recording chain.</p>
<p>Second, you cannot get a super hot guitar sound without some sort of noise suppression, unless you want a ton of noise on the track. I highly recommend setting the noise suppression to come in very late, so that it doesn’t mess with the guitar sound. It will still sound dead quiet after a half-second, and a bit of noise is natural with a super loud guitar track. What you don’t want is that noise riding underneath everything else (… unless that really is what you want, in which case go for it). I would recommend against thinking you need to delete all noise from a guitar track, as this will inevitably clip at the actual sound wave.</p>
<p>I recommend keeping a very even mix. Scooping the mids nearly always screws up the sound at this stage… you can always scoop them in the actual track on your pc/recording setup if you really think you need that, but you want that sound information there to scoop on the pc. A cheapo amp/processor will scoop it poorly anyhow. If you have a sick amp, it will sound great scooped or not, and again I’d really reconsider scooping a great amp. For example,. a H&amp;K Triamp on Amp#3 sounds sufficiently awesome with the EQ totally flat. <strong>Again, I reiterate the best advice I ever got: fiddling with the EQ never made a wimpy guitar riff into a tough one… the character of a riff comes from the musician. </strong>EQ is really more for adjusting for room ambiance, etc.</p>
<h3>Keep the peaks</h3>
<p>Let’s call your guitar, amp or processor with noise suppression (the cheapo ones are fine), and mic or line out setup all as a single component “A”. I have a cheap mixer that I use for level monitoring, and I have found it to be an invaluable resource for double-checking the actual output level of my “A” setup. I hook the mixer up like this:</p>
<p>A -&gt; mixer</p>
<p>I use the mixer’s db levels to double-check that at zero volume, I am getting zero signal, and at max volume from the guitar, I am getting near the maximum range of the mixer’s db level monitor. This ensures a nice wide volume range going into the PC for recording. I then monitor the mixer’s record levels with a PC using a tool like audacity as follows:</p>
<ol>
<li>fire up audacity</li>
<li>hit record</li>
<li>check that the volume range looks just like the mixer’s db range.</li>
</ol>
<p>Now you can be sure that if the volume here doesn’t look right, it’s because the pc’s record volume is set wrong, because you know that the guitar/mixer output is good from the mixer monitoring test.</p>
<p>In this case, peaking out is ok as long as it’s brief and only on the very strongest of attacks. I want the maximum possible output that is not clipping the signal, so i’ll crank up the pc’s recording level until i see that i’m getting that. There’s gonna be a tiny bit of noise on the track even with the noise suppressor, and that’s fine. If i really need to clean that up, I can always silence it later.</p>
<p>Once you know that you’re getting the right mix, go ahead and do the tracks, then go back and use a normalizer effect to bring up any quieter sections to within range of the highest (clipped) output. Remember, you want the track’s volume blasting — BUT not clipping! Double-check the output levels frequently — especially on sections that appear to be clipped, to see if you’re getting any distortion on the track. A tiny bit is OK because you can pull down the overall volume later and that will ‘duck out’ a bit from the mix. Notice in my example how i left a tiny bit of the distortion in order to capture the strongest sustain… I’d rather have that distortion in there if it means I get the really clear sustained notes at max volume, but that’s my personal preference.</p>
<p>The big studios will not accept any distortion — instead, they just normalize the track to within an inch of it’s life. If that’s the sound you want, that’s the only way to get it, and it takes forever. That’s why professional mastering/mixing costs so much… you might be there for 3 weeks trying to max out that track.</p>
<p>Finally, crank the volume a bit on your stereo, listen to it with headphones, and try out any other pairs of headphones you may have to verify what the track really sounds like vs. color that your audio setup may be adding. I have some speakers that are very bottom-heavy, and i have some cheapo headphones that are the opposite, so i know the track is really in between those two sounds.</p>
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		<slash:comments>6</slash:comments>
<enclosure url="http://www.rifflet.com/audio/download/421/hotter.mp3" length="397104" type="audio/mpeg" />
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		<item>
		<title>Getting expensive-sounding vocals from a cheap microphone</title>
		<link>http://blog.rifflet.com/recording/getting-expensive-sounding-vocals-from-a-cheap-microphone/</link>
		<comments>http://blog.rifflet.com/recording/getting-expensive-sounding-vocals-from-a-cheap-microphone/#comments</comments>
		<pubDate>Sun, 25 Apr 2010 13:45:05 +0000</pubDate>
		<dc:creator>Devin Moore</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Recording]]></category>
		<category><![CDATA[equipment]]></category>
		<category><![CDATA[mics]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://blog.rifflet.com/?p=358</guid>
		<description><![CDATA[My goal is to turn this muffled sound into something crisp and defined, like what a high-end vocal microphone might sound like. Of course, I’m realistic. ]]></description>
			<content:encoded><![CDATA[<p>Like many amateur recording artists, my equipment is cheap. For my first projects, the sound wasn&#8217;t as important as just getting down my ideas, but now I want to get a more polished, expensive sound from what I have. The most obvious area for improvement is the vocals &#8212; I have an ancient Radio Shack &#8216;universal&#8217; type instrument microphone that I use for all my open air recording. It has a bizarre sound profile, and on recordings it tends to sound pretty muffled. My goal was to turn this muffled sound into something crisp and defined, like what a high-end vocal microphone might sound like. Of course, I&#8217;m realistic and I know the subtle nuances of a $1000+ microphone are not going to be there, but if I can get the general character at no additional cost, that would be of huge value to me.</p>
<p>First, I listened carefully to some recordings that I consider to have a high-quality vocal track. I compared the sound profile of these to my own recordings with my microphone, and I tried to identify the most obvious difference between the vocal frequencies. I noticed that my microphone appears to have a much larger low-end sensitivity, so large that it overwhelms any high frequencies that my mic may be picking up. It ends up making me sound a bit like Kermit the Frog, or like I&#8217;m singing underwater.</p>
<p>I tried EQ and reverb, but both really had more of a post-processing effect on the vocal. They weren&#8217;t doing enough to kill off the bad frequencies. I already knew that a lot of professionally recorded vocal tracks use filters, but I also assumed that running multiple filters would destroy the timbre of my vocal tracks. Instead, I decided I&#8217;d try to find a single, simple filter I could apply that would remove just the &#8220;bad&#8221; frequencies of my vocal track, with the hope that what was left would sound better. Since my mic&#8217;s output is so low-heavy, I settled on a generic, software-based high-pass filter plug-in to a popular recording application. I left all the default settings, figuring that I could always undo it and change them later if I wanted to, but as it turned out, I wouldn&#8217;t need to. Just the default high-pass filter &#8220;fixed&#8221; the vocal from my microphone. It sounds a tiny bit telephone-like, but most filters do that. In exchange, I get a vocal that to my ear is 90% of the way to a big, expensive-sounding microphone. Is it perfect? No, but:</p>
<ol>
<li>It&#8217;s a better sound than where I was.</li>
<li>It&#8217;s fast to apply.</li>
<li>It&#8217;s at no additional cost to me.</li>
</ol>
<p>Other microphones may require a low-pass filter vs. a high-pass filter, but I highly recommend trying either of these out if your vocal sounds either raspy or like Kermit.</p>
<div xmlns:cc="http://creativecommons.org/ns#" about="http://www.flickr.com/photos/billselak/2082535909/">Photo credit: <a rel="cc:attributionURL" href="http://www.flickr.com/photos/billselak/">http://www.flickr.com/photos/billselak/</a> / <a rel="license" href="http://creativecommons.org/licenses/by-nd/2.0/">CC BY-ND 2.0</a></div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 504px; width: 1px; height: 1px; overflow: hidden;">Getting expensive-sounding vocals from a cheap microphone</div>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>Music Master</title>
		<link>http://blog.rifflet.com/featured/music-master/</link>
		<comments>http://blog.rifflet.com/featured/music-master/#comments</comments>
		<pubDate>Wed, 20 Jan 2010 03:36:23 +0000</pubDate>
		<dc:creator>knoemoore</dc:creator>
				<category><![CDATA[Big Picture]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[creative commons]]></category>
		<category><![CDATA[culture]]></category>

		<guid isPermaLink="false">http://blog.rifflet.com/?p=350</guid>
		<description><![CDATA[Does Simon own 'Pants on the Ground' now? Does General Platt deserve royalties? These are the questions that concern me with music and ownership these days.]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.rifflet.com/wp-content/uploads/2010/01/236216358_18b34d407e.jpg" rel="lightbox[350]"><img class="alignright size-medium wp-image-353" title="236216358_18b34d407e" src="http://blog.rifflet.com/wp-content/uploads/2010/01/236216358_18b34d407e-300x199.jpg" alt="236216358_18b34d407e" width="300" height="199" /></a>Ownership is one of the most treasured concepts of modern western society as we know it. We struggle and scrimp and save and fight to lay claim to land, businesses, gadgets, cars etc. And in turn, the things we own take care of us by earning money or making our lives safer or more comfortable.</p>
<p>Musicians and lyricists in olden days were able to keep ownership of their material due to the lack of printed copies of their work. Access was also limited because of rampant illiteracy and poverty. But this is the twenty-first century. Digital media and the Internet have not only made it possible to make a seemingly unlimited number of copies of lyrics, notes and performances, but to distribute it across the world in an instant as well. Here, within Rifflet&#8217;s online community, the creative commons licensing system helps people maintain ownership of material they post while still affording them the benefits of sharing ideas in a vast online community.</p>
<p>Problem solved, right? Well what about the people who find their work on the internet without their permission? Anyone can take audio or video of someone with a smartphone and post it to the net on the spot. Many venues have now banned the use of camera phones and digital cameras for certain performances to control the distribution of media.</p>
<p>In some cases, giving permission for one entity to use your intellectual property does not prevent it from being picked up by someone else. One American Idol audition by a General Platt has become an overnight Internet meme sensation with numerous remixes. Jimmy Fallon performed and posted a version of General Platt&#8217;s song within a day of the original song airing. So who owns the song? And who has the right to make money off of performing it? I&#8217;m pretty sure that General Platt signed away the rights to his original performance when he auditioned for American Idol. Does Simon own &#8216;Pants on the Ground&#8217; now? Does General Platt deserve royalties? These are the questions that concern me with music and ownership these days.</p>
<p>Historically, minority cultures have found themselves robbed of valuable cultural material. Dominant societal forces such as white artists and corporations appropriate other peoples&#8217; work and commercialize it for their own monetary gain. This can&#8217;t be right. How do we call people out on this and make sure that everyone receives their proper recognition and compensation for their own artwork, especially in an ever expanding and hungry global &#8216;marketplace&#8217;?</p>
<p>I don&#8217;t have the answer right now, but I suggest we start by adopting the Creative Commons perspective for all media across all channels. If we always allow people to decide what others can and can&#8217;t do with their intellectual property, we&#8217;ll always have respected the rights of ownership, making our long revered modern, western concept safe for everyone to enjoy. (If that&#8217;s what we want.)</p>
<div style="font-size:10px">Image credit: <a rel="cc:attributionURL" href="http://www.flickr.com/photos/mikeschmid/">http://www.flickr.com/photos/mikeschmid/</a> / <a rel="license" href="http://creativecommons.org/licenses/by-sa/2.0/">CC BY-SA 2.0</a></div>
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		<title>iPhone App Review: Bebot Robot Synth</title>
		<link>http://blog.rifflet.com/recording/iphone-app-review-bebot-robot-synth/</link>
		<comments>http://blog.rifflet.com/recording/iphone-app-review-bebot-robot-synth/#comments</comments>
		<pubDate>Sun, 03 Jan 2010 17:55:23 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[App Reviews]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Recording]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://blog.rifflet.com/?p=319</guid>
		<description><![CDATA[A buzzy synth iPhone app with retro robot graphics.  My $1.99 never stood a chance.]]></description>
			<content:encoded><![CDATA[<div style="float:right"><img class="size-full wp-image-327" title="bebot-title" src="http://blog.rifflet.com/wp-content/uploads/2010/01/bebot-title.jpg" alt="bebot-title" width="288" height="192" /></div>
<p>In the app world, synth software  tends to either mimic a  real-life instrument or act as a kind of abstract, rub-your-finger-here noisemaker.</p>
<p>Bebot, for the most part, manages to do both in a fun package.</p>
<p>The interface is beautiful, in a retro-future-ish kind of way, and the Bebot&#8217;s &#8220;dancing&#8221; while you play is kickass without being distracting.</p>
<p>One of the most important parts of playing an iPhone synth is repeatability; it&#8217;s easy to make cool sounds, but can you play them again and again? Fortunately, Bebop has an optional &#8220;note grid&#8221; that shows exactly where to press, and you can zoom in or out to either show more notes or make a smaller group of notes easier to press.</p>
<h2>It&#8217;s a real instrument, too</h2>
<div id="attachment_333" class="wp-caption alignright" style="width: 298px"><a href="http://blog.rifflet.com/wp-content/uploads/2010/01/bebot-scale.jpg" rel="lightbox[319]"><img class="size-full wp-image-333 " title="The Bebot scale editor" src="http://blog.rifflet.com/wp-content/uploads/2010/01/bebot-scale.jpg" alt="bebot-scale" width="288" height="192" /></a><p class="wp-caption-text">Click to view larger</p></div>
<p>Bebot is highly customizable. Double-tapping an icon in the bottom-right corner brings up an options screen that makes adjustments to effects (echo, chorus, and a warm, buzzy  overdrive) or the scale itself (see image). Being able to customize the scale makes it easier to play along with other instruments and lets you change the feel of your music without altering your playing style. An adjustable Autotune even snaps your finger presses to specific notes, and multi-touch lets you build chords.</p>
<p>After you&#8217;ve built a custom scale, you can save the preset for quick recall, although it doesn&#8217;t save your effect settings, which is annoying.</p>
<p>Even better, if you want to just mash your chubby hand down on the screen, turn off the Autotune and enjoy a full chorus of R2D2-style robo-bloops.</p>
<p>Bebot is fun to use, sounds great and makes a great tool for laying down synth tracks.  Here&#8217;s a quick track I recorded with Bebot: (I ran Bebot through the izotope Trash distortion plugin, so the sounds are slightly different.)</p>
<p><em>Bebot was created by <a href="http://normalware.com/" target="_blank">Normalware</a> and is available from iTunes for $1.99.<br />
The video below is an in-depth Bebot walkthrough by the talented <a href="http://www.jordanrudess.com/" target="_blank">Jordan Rudess</a>.</em></p>
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		<title>The Making of &#8220;Melodius and the Soulforge&#8221; Part 1: Summary of Experiences</title>
		<link>http://blog.rifflet.com/recording/matsf-part-1/</link>
		<comments>http://blog.rifflet.com/recording/matsf-part-1/#comments</comments>
		<pubDate>Mon, 21 Dec 2009 03:00:16 +0000</pubDate>
		<dc:creator>Devin Moore</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Recording]]></category>
		<category><![CDATA[creative process]]></category>

		<guid isPermaLink="false">http://blog.rifflet.com/?p=300</guid>
		<description><![CDATA[The long-awaited birth of Melodious and the Soulforge, by Devin Moore.]]></description>
			<content:encoded><![CDATA[<p><em>This post is the first in a series detailing Devin Moore&#8217;s making of Melodious and the Soulforge, due to be released on January 1, 2010.  Listen to Devin&#8217;s work <a href="http://www.devinmoore.com/matsf.html" target="_blank">on his website</a> and at<a href="http://www.rifflet.com/audio/user/77" target="_blank"> Rifflet.com</a>.<br />
</em></p>
<p><em> </em></p>
<p>About 2 years ago, I set out to make an epic warrior-metal opera multimedia album and music project. Now that the album is nearing completion, I can reflect on my experiences. Among the obstacles that I knew I would face right from the beginning:</p>
<p><strong><a href="http://blog.rifflet.com/wp-content/uploads/2009/12/3903354357_5f55378e6b_o.jpg" rel="lightbox[300]"><img class="alignright size-medium wp-image-312" title="Melodious and the Soulforge album art" src="http://blog.rifflet.com/wp-content/uploads/2009/12/3903354357_5f55378e6b_o-300x240.jpg" alt="Melodious and the Soulforge album art" width="300" height="240" /></a></strong><strong>1. Limited financial resources</strong><br />
My lack of finances meant that this album would be extremely labor-intensive. This would be one of the lowest-cost-overhead multimedia projects ever made given its scope and absolute minimum requirements. In some cases, I had to wait for technology to catch up so there would be a free tool available that I could use to solve a particular production problem. In other cases, I had to accept hard truths, including that the final quality of my work was never going to be that of a professionally-recorded album due to the limits of my equipment.</p>
<p><strong>2. Limited time availability<br />
</strong>This would not be my full-time job. In fact, I would have many other obligations needing to be met on a regular basis. I would have to optimize the value of whatever little time I would be able to spend on this album in order to make any progress whatsoever. At first, I tried to spend every free moment on the project, but I discovered that the ramp-up time overhead of this approach was wasting what little time I had. Instead, I decided to wait until I had at least certain minimum blocks available, and then I broke up the existing to-do items so that I could finish all of one type in a certain block. This scheduling trick allowed me to achieve significant time savings thanks to an assembly-line effect. For example, I would do lots of drum tracks all in a row, rather than trying to finish each song completely (the &#8216;finish a song and move on&#8217; approach did work sometimes depending on the amount of available time).</p>
<p><strong>3. Virtually no direct assistance</strong><br />
I have attracted no other people who were interested in directly helping with the project. I have been lucky to have some indirect assistance from website projects such as rifflet.com. Having a way to listen back to my own stuff off of the Internet has yielded lots of opportunities for me to rearrange the works and therefore to come up with a much more cohesive final concept. I had to tear down and re-setup my equipment frequently due to having to use those rooms of my home for family stuff, so even if my equipment couldn&#8217;t be setup, at least I could listen to my stuff on rifflet.com and take notes on new ideas.</p>
<p><strong>4. A shockingly negative public response</strong><br />
I have encountered little other than disinterest or doubt at best, to being straight-out told I&#8217;m a terrible musician, crazy, stupid, a loser/failure, etc. In order to complete this project, I have to ignore the deafening roar of these ever-increasing and unstoppable insults. My own comprehensive notes (musical composition, story work, drawings, etc) helped me to keep the project on track. Whenever I felt down from people ragging on me about this project, I would look back over the notes and consider that it made sense to me, and that&#8217;s all I really needed in order to decide that it was worth my time and effort.</p>
<p>I have come as far as I have on this album not because of a miracle, but as the result of my unwavering constitution in forcing myself to be content with achieving hundreds of seemingly insignificant milestones spaced out over several years&#8217; worth of effort. Each step did make a difference and now they have accumulated into a nearly finished project.</p>
<p>The sound of the album is different than what I originally envisioned, but I ended up with a multimedia/musical product that I feel is unique. I am satisfied that I am about to achieve at least one significant accomplishment while I am still near the top of my game.</p>
<p>I am not trying to make money on this because that is not my goal. My goal was to make this compelling story/vision come to life for me and for anyone else who cared to experience it.</p>
<p>I expect to eventually make a few versions of the album &#8220;Melodius and the Soulforge&#8221;, with the initial V1.0 release currently targeted for 1/1/2010. Thanks for your support.</p>
<p>Official site for the MATSF project:<span> </span><a style="color: #2a5db0;" href="http://www.devinmoore.com/matsf.html" target="_blank">http://www.devinmoore.com/matsf.html</a></p>
<p>Image credits:</p>
<div><a rel="cc:attributionURL" href="http://www.flickr.com/photos/bruceberrien/">http://www.flickr.com/photos/bruceberrien/</a> / <a rel="license" href="http://creativecommons.org/licenses/by/2.0/">CC BY 2.0</a></div>
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		<title>Marshall and the Lyrical Speed Limit</title>
		<link>http://blog.rifflet.com/stuff/marshall-and-the-lyrical-speed-limit/</link>
		<comments>http://blog.rifflet.com/stuff/marshall-and-the-lyrical-speed-limit/#comments</comments>
		<pubDate>Fri, 23 Oct 2009 21:31:24 +0000</pubDate>
		<dc:creator>knoemoore</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Stuff & Junk]]></category>
		<category><![CDATA[lyrics]]></category>

		<guid isPermaLink="false">http://blog.rifflet.com/?p=284</guid>
		<description><![CDATA[What do you think about rap? I’m lying here in my warm, comfortable bed, trying to read about Zulu Kings as the Real Slim Shady perforates the dry wall separating my inner sanctum and my roommate’s abnormally active boudoir.]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.rifflet.com/wp-content/uploads/2009/10/headphones.jpg" rel="lightbox[284]"><img class="alignright size-full wp-image-289" title="headphones" src="http://blog.rifflet.com/wp-content/uploads/2009/10/headphones.jpg" alt="headphones" width="303" height="231" /></a>What do you think about rap? I’m lying here in my warm, comfortable bed, trying to read about Zulu Kings as the Real Slim Shady perforates the dry wall separating my inner sanctum and my roommate’s abnormally active boudoir.</p>
<p>You see, I have this thing about music with lyrics that are obscured, unintelligible, nonsensical or vulgar. I think it has something to do with my love of words and the fact that I can’t read music very well at all. Because it takes me a lot of time to pull apart the various layers of music and truly appreciate the elements and how they work together, I tend to focus on lyrics and melody right away. This is why I can have a hard time with rap. Sometimes. I just can’t catch the words quick enough. So, all of this has me thinking. If I’m predisposed to hearing certain parts of music first, or even seeking certain musical structures first, other people must do the same. (Duh!)</p>
<p>Perhaps this is what drives our personal preferences regarding music entirely. If I could play an instrument, read music well, and didn’t have years of choral training under my belt, what would my music tastes look like? My friends always tease me for being such a rabid Brandy fan. Her harmonies, smooth, low tones and sappy subject matter lull me into a comfortable state of mind that I try and visit frequently. I know that I’m missing out on a lot of different music styles by feeding my preferences when I consume music, but I can’t help it. Maybe none of us can.</p>
<p>The only way that I can enjoy music outside of my comfort zone is by forcing myself to find the ways in which my learned preferences and listening abilities meet and overlap with unknown territory. Before long, my right foot is tapping my comforter to the beat of Mr. Shady’s still garbled tirade. With time and an interpreter, I can even see myself being teased for listening to Mr. Mathers on purpose. But not tonight.</p>
<p><em>Image credit:</em></p>
<div><a rel="cc:attributionURL" href="http://www.flickr.com/photos/jetheriot/">http://www.flickr.com/photos/jetheriot/</a> / <a rel="license" href="http://creativecommons.org/licenses/by/2.0/">CC BY 2.0</a></div>
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		<title>You (probably) won&#8217;t regret it: New vs. Used Equipment</title>
		<link>http://blog.rifflet.com/recording/new-vs-used-equipment/</link>
		<comments>http://blog.rifflet.com/recording/new-vs-used-equipment/#comments</comments>
		<pubDate>Mon, 07 Sep 2009 02:25:55 +0000</pubDate>
		<dc:creator>Devin Moore</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Recording]]></category>
		<category><![CDATA[equipment]]></category>

		<guid isPermaLink="false">http://blog.rifflet.com/?p=263</guid>
		<description><![CDATA[Brand new equipment looks good, smells good and makes you more attractive. Is it worth it?]]></description>
			<content:encoded><![CDATA[<p><img class="size-full alignright wp-image-273" title="pedal" src="http://blog.rifflet.com/wp-content/uploads/2009/09/pedal.jpg" alt="pedal" width="303" height="231" /><strong style="font-size:1.2em">Quality equipment does cost more up front, especially brand new. </strong> However, it sounds better, can musically do things that cheap equipment cannot do, retains its value longer, and possibly acquires more character with age.<br/><br/>Cheap equipment does cost less up front.  However, it doesn&#8217;t sound that great, it can&#8217;t musically do everything you might assume it could from only having heard or seen quality equipment in use by professionals, and it usually breaks down worse with age.<br/><br/>Used equipment has a discount,  regardless of quality.  Cheap equipment is super-cheap used, while quality stuff can cost close to or more used than it did new.</p>
<p><strong>Possibility 1: You do end up doing music for a hobby or career</strong></p>
<p>If you own cheap equipment and you are doing music for a hobby or career, you will just end up replacing the equipment with quality stuff at some point.  The cheap equipment will not yield any money back because no one really wants to buy or use it.  What cheap equipment doesn&#8217;t get sold will go into disuse or disrepair quickly, or at worst, will by its presence in your rig limit your musical ability.  Case in point: cheap distortion pedals.  Since they have limited dynamic range, you end up buying other things to make up for them, and then finally you replace the source of the problem.  Buying a good pedal up front would have avoided the other purchases plus the limited dynamic range in the first place, allowing you access to the good tones from the beginning.</p>
<p><strong>Possibility 2: You decide music isn&#8217;t for you</strong></p>
<p>If you decide not to continue with a musical hobby or career, any aspiring musician will be happy to purchase your used quality equipment.  In fact, it may even be worth more than what you initially paid for it if the local supply:demand ratio for your exact stuff is right.  You can rest assured that your good equipment will be put to use for many years by many other talented musicians, as the good stuff continues to sound good for a very long time.</p>
<p>Thus, I highly recommend purchasing quality equipment used.  That way, you are getting both the quality and a somewhat reduced price.  If you buy quality used and sell back quality used, you will recover close to 100% of the cost.  I have burned through a lot of cheap gear, and now with my current quality rig, I do not anticipate doing anything but repairs ever unless I have to replace a unit, in which case I will replace with an identical quality item used.</p>
<p><span style="border-collapse: collapse; font-family: arial; font-size: 13px;">Also, cheap equipment isn&#8217;t usually serviceable, where quality equipment is serviceable.  Services are of minimal cost and can extend the life and tones of good equipment for many more years.  When cheap equipment breaks, service will not save it–you are forced to buy again.</span></p>
<p><span style="border-collapse: collapse; color: #888888; font-family: arial; font-size: 13px;">Devin Moore<br />
Principal Artist, Melodius and the Soulforge</span></p>
<p><span style="font-size:10px">Image credit: <a href="http://www.flickr.com/photos/roadsideguitars">http://www.flickr.com/photos/roadsideguitars</a>/ / CC BY-SA 2.0</span></p>
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